Tree[D] .. well, maybe, just maybe, you never know, it MAY just make uhm... 3d trees?
Well done, Tracer. Yes, that's right: tree[d] makes 3D trees. ...As I said, there is a feature in tree[d] that will let you take a snapshot of your 3D tree. That would give you an image... a 2D image.
@Jack:
I don't understand why you need a colored backdrop. Are you aware that it is possible to create an 8-bit alpha channel for your transparency? This is by far the highest quality approach. By using a color mask, you don't get anti-aliasing. Or if you do use anti-aliasing, the mask color will appear around the edges of the image.
Do you know anything about what exactly this code,or application,does? I hate to install it without knowing something about it.
The author is a fellow Blitz3D programmer: Mikkel Fredborg --highly respected for various excellent code snippets you can find in the archive, and the finest lightmapping utility available: gile[s]. tree[d] is actually a plugin he wrote to allow the creation of trees within gile[s]---though it also functions as a stand-alone application. If you plan to create a lightmapped 3D environment, I highly recommend gile[s]. Check out the demo. Here's Fredborg's main site:
http://www.frecle.net/giles/home.htmTo make a tree image with tree[d], run the application, play with the settings until you've constructed a tree you like, and the click on: File >> Render to File... Use the scroll bars to adjust to the desired angle, and click on Auto Crop. Make sure Output Mode: Alpha is selected (unless you're really sure that color masking is what you want). Then save, selecting PNG or TGA for the file format -- JPG doesn't support an alpha channel (can't recall whether BMP's do, but they're unnecessarily huge files).
Here's an example image saved from tree[d]...