I'm trying to load a sprite, of which the color black is 100% transparent and the rest is 0% transparent. However using various combinations of flags on LoadSprite, I can find no way to do this simple thing. The best I can get is alpha, which gets rid of the black, but leaves me with the rest of the sprite semi transparent...
Anyone know?
EDIT: Nevermind, I found out that my art software was changing my black areas from 0,0,0 to 5,5,5 for some reason.
Anyone know?
EDIT: Nevermind, I found out that my art software was changing my black areas from 0,0,0 to 5,5,5 for some reason.