Someone asked me for a bloomfilter so here is mine with few updates. It's now using multitexturing + multiply 2x to get the effect done... and still uses a slightly modified textureblurring routine from SSwift.
The source is kind of mess and you maybe have to mess with some of it to get the effect you want... but I'll put it here if someone has use for it...
www.rippedsoftware.com/bloomfilter.zip
You can play with a few parameters in the test program.
The source is kind of mess and you maybe have to mess with some of it to get the effect you want... but I'll put it here if someone has use for it...
www.rippedsoftware.com/bloomfilter.zip
You can play with a few parameters in the test program.