Graphics 640,480 SetBuffer BackBuffer() Global Deck=LoadAnimImage(".\gfx\deck.bmp",71,96,0,52) MidHandle Deck ScaleImage Deck,-0.7,-0.7 Global c While Not KeyDown(1) Cls If KeyHit(78) ;+ c = c + 1 EndIf If KeyHit(74) ;- c = c - 1 EndIf If c > 51 Then c = 0 If c < 0 Then c = 51 DrawImage deck,100,100,c Text 0,0,"c:"+c Flip Wend End
this code works fine and as it should in b3d, but in
blitzplus it only display image frame 0 unless i put the width to something like 69 then it will cycle through each frame but displays roughly a frame and a half.
is this a bug, or do i need to do something different in
blitzplus.
any help appreciated.
tia