Theres currently a discussion within the 3d programming forum regarding sprites, but in order for me to follow it correctly I need to get a few things clear.
When we talk about sprites within Blitz, are we talking about a quads/tri's with a texture applied? If this is not the case, surely using the above method would be much faster than using a 2d sprite?
I have Particle Candy, does this use the quad/tri method, if it does then why do you get a considerable drop inFPS with only 400-500 quads/tri's being rendered.
I know im going over subjects which should be put to bed by now, but I need to get this straight before I can move on.
When we talk about sprites within Blitz, are we talking about a quads/tri's with a texture applied? If this is not the case, surely using the above method would be much faster than using a 2d sprite?
I have Particle Candy, does this use the quad/tri method, if it does then why do you get a considerable drop inFPS with only 400-500 quads/tri's being rendered.
I know im going over subjects which should be put to bed by now, but I need to get this straight before I can move on.