I need to save the rotation of objects in a program I am using. If any one knows how to get the true Pitch, Yaw, Roll of the cube at 90 degrees angles it would be helpful.
Graphics3D 640,480 SetBuffer BackBuffer() Cam=CreateCamera() MoveEntity Cam,0,0,-5 Cone=CreateCube() Yaw#=0 While Not KeyDown(1) Cls Yaw#=Yaw#+1 If Yaw#>180 Then Yaw#=Yaw#-360 RotateEntity Cone,0,0,0,1 TurnEntity Cone,90,Yaw#,0 If KeyDown(28) Then;---How do I make this not change the cube's angle?--- RotateEntity Cone,EntityPitch#(Cone,1),EntityYaw#(Cone,1),EntityRoll#(Cone,1),1 End If RenderWorld() Text 10,10,"Press Enter" Text 10,20,Yaw# Text 10,40,EntityPitch#(Cone,1) Text 10,50,EntityYaw#(Cone,1) Text 10,60,EntityRoll#(Cone,1) Flip Wend