Is there anyway to do this in blitzmax?
In Blitz3d I used getkey() is there anyone who have converted a "input" function of any kind into BlitzMax?
If the program stops when you input or not is not that important to me in this case.
Just want a quick and easy way to do it for editing and debugging.
A$ = input(" Name: ")
or
A$:+ Getkey()
In Blitz3d I used getkey() is there anyone who have converted a "input" function of any kind into BlitzMax?
If the program stops when you input or not is not that important to me in this case.
Just want a quick and easy way to do it for editing and debugging.
A$ = input(" Name: ")
or
A$:+ Getkey()