In the old Blitz I was able to create a type inside of a type loop without problems, as long as it was in an external function. Whenever I try to do this with BlitzMax, it creates a recursive loop and the program freezes. What I'm trying to do is create a new type whose position is based off of an existing one in the same list. Is there a way to do this in Max?
Graphics 640, 480, 0, -1 Global objList:TList = New TList, o:Obj Type Obj Field X, Y Method Render() DrawRect X, Y, 1, 1 X:+1 CreateObj X, Y End Method End Type Repeat Cls For o:Obj = EachIn ObjList; o.Render; Next If MouseHit(1) Then CreateObj 320, 240 FlushMem; Flip Until KeyDown(KEY_ESCAPE) Function CreateObj(X, Y) o:Obj = New Obj o.X = X; o.Y = Y objList.AddLast o End Function