Hi friends. I am using 3dsmax with b3d pipeline exporter. I always export the same way, but when loading:
LoadMesh and countchilds returns 2 childs
LoadAnimMesh and countchilds return the correct number of childs.
I think this is a b3d problem, not a exporter problem. And the collision data is not good with LoadAnimMesh.
So, for a big scene mesh, i need to load the mesh with LoadAnimMesh to get the childs i need, then free the mesh, then reload with loadmesh and set the collision.
Any Solution?
LoadMesh and countchilds returns 2 childs
LoadAnimMesh and countchilds return the correct number of childs.
I think this is a b3d problem, not a exporter problem. And the collision data is not good with LoadAnimMesh.
So, for a big scene mesh, i need to load the mesh with LoadAnimMesh to get the childs i need, then free the mesh, then reload with loadmesh and set the collision.
Any Solution?