Torpedos

Blitz3D Forums/Blitz3D Beginners Area/Torpedos

I am trying out a small space fight game, to add to my project.

I have a main screen with one cube. I have created a cube and tested for mouse to object collision with camerapick to test some ideas.

Now I want to test firing torpedos, relatively slow objects at this cube using a sphere. How do I calculate the trajectory or fire the sphere in the correct direction?

If even there is a thread I would appreciate being pointed into the right direction.

Cheers in advance

Mango

Position your sphere where you want it to start
Pointentity sphere,target

then moveentity sphere,0,0,speed in your loop.

Just what I needed thanks!

I had completly bypassed the idea of being able to point a entity from a command and was looking at other ways. Glad you told me before I got too deep into using a different technique.

I am curious to under if entitypick cube, 2 is quicker than the other options of cube and sphere using camerpick?

Mango