Hello all,
Just thought I'd post about it! I recently started IrrilichtBB about 2 days ago.
IrrilichtBB is a wrapper for the Irrilicht Software Rendering Engine in C++ to Blitz. I currently know it works for Blitz3D and I am looking for people with BlitzPlus to see if it works for it too. :) Gimme a hollar if you want to help.
Here is a screenshot so far.

Large View
The command set looks like this so far. I am trying to keep some of the Irrilicht names of the commands, while also adding the simplicity of the Blitz Commands.
The link for the Worklog is located here:
http://www.blitzbasic.com/logs/userlog.php?user=7716&log=445
Just thought I'd post about it! I recently started IrrilichtBB about 2 days ago.
IrrilichtBB is a wrapper for the Irrilicht Software Rendering Engine in C++ to Blitz. I currently know it works for Blitz3D and I am looking for people with BlitzPlus to see if it works for it too. :) Gimme a hollar if you want to help.
Here is a screenshot so far.

Large View
The command set looks like this so far. I am trying to keep some of the Irrilicht names of the commands, while also adding the simplicity of the Blitz Commands.
Irr_BeginScene%(ClearBackBuffer%,ClearZBuffer%,irr_Color) Irr_CreateDevice%(Width%,Height%,Depth%,Fullscreen%,Stencil%,VSync%) Irr_ShadowsColors%(irr_Color%) Irr_AppTitle%(title$) Irr_ShowPointer%() Irr_HidePointer%() Irr_IsRunning%() Irr_DestroyDevice%() Irr_EndScene%() Irr_RenderWorld%() Irr_GetFPS%() Irr_CreateFPSCamera%() Irr_LoadMesh%(filename$) Irr_CreateNode%(mesh%) Irr_PositionNode%(node%,x#,y#,z#) Irr_SetAnimationSpeed(node%,framesPerSecond%) Irr_entitytexture%(node%,filename$) Irr_SetAnimationLoop%(node%,firstframe%,lastframe%)
The link for the Worklog is located here:
http://www.blitzbasic.com/logs/userlog.php?user=7716&log=445