Well, all of us know the standard framework for blitz3d Games (with mark's tweening code).
I just wonder how many real fps updates we should do.
For example, i have in my house a 120hz monitor. So i set FPS to any value, and i get 120FPS refresh rate. But the speed of the game is determined by the FPS value. If i have lot of objects, setting FPS to high values drops the refresh rate to 100 or less.
So, what is a good value for FPS Update rate for a really complex environment (physics dll, 20 players, trimesh collision, multiplayer, visual effect, sound effects...)?
I have now 60FPS. The problem is if i set less than this, i need to speed up movements, giving sometimes stability problems in players (vehicles).
Some Comments?
I just wonder how many real fps updates we should do.
For example, i have in my house a 120hz monitor. So i set FPS to any value, and i get 120FPS refresh rate. But the speed of the game is determined by the FPS value. If i have lot of objects, setting FPS to high values drops the refresh rate to 100 or less.
So, what is a good value for FPS Update rate for a really complex environment (physics dll, 20 players, trimesh collision, multiplayer, visual effect, sound effects...)?
I have now 60FPS. The problem is if i set less than this, i need to speed up movements, giving sometimes stability problems in players (vehicles).
Some Comments?