I'm running my FPS code with the tweening
from the Castle demo.
Everything seem fine so far ... but I have
a problem when the fps drops to
less than 25-20fps, it happens that the
inputs take a small delay untill you see
the result on the screen, for example if
I press the up arrow there is a small
delay untill you actually see the camera going forward.
It is not a big problem but it's certainly
annoying because you can feel the delay, and the
same happens with the mouse movement for
turning the camera, you move the mouse and
a few millisecs later the camera start to ...
Now, my question is if you think this is just
because of the low framerate or you think
I should check for something wrong in the code ...
Thanks
Paolo.
from the Castle demo.
Everything seem fine so far ... but I have
a problem when the fps drops to
less than 25-20fps, it happens that the
inputs take a small delay untill you see
the result on the screen, for example if
I press the up arrow there is a small
delay untill you actually see the camera going forward.
It is not a big problem but it's certainly
annoying because you can feel the delay, and the
same happens with the mouse movement for
turning the camera, you move the mouse and
a few millisecs later the camera start to ...
Now, my question is if you think this is just
because of the low framerate or you think
I should check for something wrong in the code ...
Thanks
Paolo.