I have 5 individual meshes that I saved from Wings3D into one .3ds file, there is also animation so I prefer to use the b3d format,
So I apply the animation in characterFX and save as B3D,
then all the meshes (or groups) in the file are named ROOT
So I load it into Ultimate unwrap3D and rename the groups(left arm,right arm,left leg etc.)
and save as a b3d but when I re-open the file there is only one group(mesh) called ROOT.
When I use Findchild() to find "ROOT" it doesnt work which is worrying,but it does work when I use the command to find bones.
So can anyone help me to use findchild with the meshes in a file? (and name them right-arm,left-arm etc.)
OR preferably point me to a free application that loads and saves B3D files and preserves the group names
So I apply the animation in characterFX and save as B3D,
then all the meshes (or groups) in the file are named ROOT
So I load it into Ultimate unwrap3D and rename the groups(left arm,right arm,left leg etc.)
and save as a b3d but when I re-open the file there is only one group(mesh) called ROOT.
When I use Findchild() to find "ROOT" it doesnt work which is worrying,but it does work when I use the command to find bones.
So can anyone help me to use findchild with the meshes in a file? (and name them right-arm,left-arm etc.)
OR preferably point me to a free application that loads and saves B3D files and preserves the group names