is there anyway to apply a spheremap and a normal texture and get them to both show?
I tried many combinations of flags but nothing worked
Just load the spheremap with 64 flag and apply it on top of the normal model texture.
Example:
EntityTexture mymodel,mytex
EntityTexture mymodel,spheremap,0,1
thanks I didnt notice the index number for textures
This example might help too.
www.andimages.com/proofs/pongo/blitz/specular.zip
That's an example of using multiple textures to mask a reflection and create a bit of a specular map effect. If you only use the first two textures you will get what you were asking about in the original question.