Joey #1 When I started using FUI the 3d objects in my app started looking steppy and really bad looking. How do I fix it. Heres a screen of it.
DJWoodgate #2 I don't use it but I imagine it is using cleartexturefilters to disable mip mapping which makes sense for some GUI stuff. Reenable using the texturefilter function.
Rottbott #4 Nevertheless, it is the problem. Add this code, *after* FUI_Initialise() but *before* loading any of your own models or textures:TextureFilter "", 1 + 8
Joey #7 And ONCE again you guys own. That worked. Before what happened is I put that right before my main loop but after I loaded the objects. Thanks