FUI 3d Problem

Blitz3D Forums/Blitz3D Programming/FUI 3d Problem

When I started using FUI the 3d objects in my app started looking steppy and really bad looking. How do I fix it. Heres a screen of it.



I don't use it but I imagine it is using cleartexturefilters to disable mip mapping which makes sense for some GUI stuff. Reenable using the texturefilter function.

well that didn't work.

Nevertheless, it is the problem. Add this code, *after* FUI_Initialise() but *before* loading any of your own models or textures:

TextureFilter "", 1 + 8


Silly Opinion: Videocard may have something to do with it as well!

lol naw it works fine without FUI besides im using a Radeon 9800 xt.

And ONCE again you guys own. That worked. Before what happened is I put that right before my main loop but after I loaded the objects. Thanks

Yeah baby... Radeon!!!

Yup I like them alot more than my old NVidia cards.