I'm trying to create an easy shadow engine for my games... I know that people are going to tell me to go use SSwifts engine (and why shouldn't they? it's a great engine and he's a great programmer) It's just that I don't really have much money at the moment to invest in the engine and I would feel more comfortable (and prouder) if I could build an engine from the ground up... and so far I've done a good job (I think) I just cant do one thing...
SSwift has an amazing intersection engine for detecting which polygons touch the area where the shadow is going to go... me on the other hand hasn't :(
Has anyone got a quick and easy intersection engine for checking if a triangle intersects with a box or something? (inside the area of the box) That would be very useful...
And another reason I want to do my own shadow engine is because my artwork is very shaded and dark... so I want to be able to match my conceptual work...
If anyone could help me I'd be very thankful...
-Kev
SSwift has an amazing intersection engine for detecting which polygons touch the area where the shadow is going to go... me on the other hand hasn't :(
Has anyone got a quick and easy intersection engine for checking if a triangle intersects with a box or something? (inside the area of the box) That would be very useful...
And another reason I want to do my own shadow engine is because my artwork is very shaded and dark... so I want to be able to match my conceptual work...
If anyone could help me I'd be very thankful...
-Kev