You could read the docs... But I'll help.
When you create a window withthe editor it compiles (writes) the basic Bltiz program for you. All well and good. It adds this bit near the bottom:
;Draw the mouse
DrawMouse( )
;Reset all GUI events
ResetEvents( )
NOW add ShowPointer up near the top somewhere.
AND simply REM out drawmouse and see if that does the trick!
NOTE... if you compile for a FULL SCREEN window you may not see the mouse if you have this REMed out.
I did this: SAMPLE SILLY CODE::::
Graphics 640, 480, 16, 2
SetBuffer BackBuffer( )
Include "blitzui.bb"
;Load fonts and mouse cursors
;and collect information
Initialise( )
ShowPointer
;Window
win001 = Window( 152, 49, 233, 237, "Window", "0", 1, 0, 1, 1 )
btn001 = Button( 92, 167, 124, 23, "Damn!", "0", 1, 1, 0 )
cbo002 = ComboBox( 10, 17, 129, 19 )
AddComboBoxItem( cbo002, 0, "Yo Mama", "" )
AddComboBoxItem( cbo002, 0, "Yo Daddy", "" )
AddComboBoxItem( cbo002, 0, "Yo Stanky Sister", "" )
AddComboBoxItem( cbo002, 0, "You", "" )
Repeat
;Draw the GUI and update the mouse
UpdateGUI( )
;Event Handling
Select app\Event
Case EVENT_WINDOW
Select app\WindowEvent
End Select
Case EVENT_MENU
Select app\MenuEvent
End Select
Case EVENT_GADGET
Select app\GadgetEvent
End Select
End Select
;Draw the mouse
;DrawMouse( )
;Reset all GUI events
ResetEvents( )
Flip
Cls
Until KeyHit( 1 ) Or app\Quit = True
;Free all images and controls created by BlitzUI
Destroy( )
End
Good luck!
-RZ