I am having a bit of a bugabear problem... I want to clear the baord and plop new cubes but it doesn't seem to want to do that... I know it is me and I am hoping one of you geniuses can helpage me...
-RZ
; ############################# ; Board Thingy ; ; If you use something from this a THANK YOU would be nice! ; Rook Zimbabwe aka SSG R. W. Dunn TXSG ; 5 MARCH 2005 ; ############################# Graphics3D 800,600,32,1 SetBuffer BackBuffer() SeedRnd=(MilliSecs()) camera=CreateCamera() PositionEntity camera,0,0,-85 lights=CreateLight() ; make some arrays... I use them to compare things simply Dim boardarea(9,9) Dim boardx(9) Dim boardy(9) Dim turnpiecex(9) Dim turnpiecey(9) ; some globals for the game I have in mind Global square Global xx Global yy Global what Global wp Global bp Global colorflag ; ################################### MAKE INITIAL COLOR ARRAY FOR BOARD For fillx = 0 To 9 For filly=0 To 9 colr=Rnd(5) boardarea(fillx,filly)=colr Next Next ; ################################### ; Arrays to hold positions... I use it later in mousepick etc. boardx(0)=-45 boardx(1)=-35 boardx(2)=-25 boardx(3)=-15 boardx(4)=-5 boardx(5)=5 boardx(6)=15 boardx(7)=25 boardx(8)=35 boardx(9)=45 boardy(0)=-45 boardy(1)=-35 boardy(2)=-25 boardy(3)=-15 boardy(4)=-5 boardy(5)=5 boardy(6)=15 boardy(7)=25 boardy(8)=35 boardy(9)=45 ; ############################## Make simple colors for y'all red=CreateBrush(255,0,0) blue=CreateBrush(0,0,255) yellow=CreateBrush(255,255,0) green=CreateBrush(0,255,0) orange=CreateBrush(255,80,0) violet=CreateBrush(122,23,255) ; ############################# Make the board pieces here and paint them with the brushes Global mesh=CreateCube() ScaleEntity mesh,4,4,4 PaintEntity mesh,red HideEntity mesh ;DebugLog "mesh created" Global mesh2=CopyEntity(mesh) PaintEntity mesh2,blue HideEntity mesh2 ;DebugLog "mesh2 created" Global mesh3=CopyEntity(mesh) PaintEntity mesh3,yellow HideEntity mesh3 ;DebugLog "mesh3 created" Global mesh4=CopyEntity(mesh) PaintEntity mesh4,green HideEntity mesh4 ;DebugLog "mesh4 created" Global mesh5=CopyEntity(mesh) PaintEntity mesh5,orange HideEntity mesh5 ;DebugLog "mesh5 created" Global mesh6=CopyEntity(mesh) PaintEntity mesh6,violet HideEntity mesh6 ;DebugLog "mesh6 created" ; ############################# Light it PointEntity lights,mesh ; ############################# CALL setupboard() function to plop the board peices accd ; ############################# TO COLOR in the array BOARDAREA setupboard() ; ############################# START OF PROGRAM LOOP While Not KeyHit(1) If KeyDown(57) Then Cls For fillx = 0 To 9 For filly=0 To 9 colr=Rnd(5) boardarea(fillx,filly)=colr Next Next setupboard() EndIf ;If KeyDown(208) Then MoveEntity camera,0,0,-1 UpdateWorld() RenderWorld() ; ############################# PRINT the array so I can check it... ; ############################# for some reason my array shows backwards... I did some thing silly! Text 0,10,"ROW 1: "+boardarea(0,9)+boardarea(1,9)+boardarea(2,9)+boardarea(3,9)+boardarea(4,9)+boardarea(5,9)+boardarea(6,9)+boardarea(7,9)+boardarea(8,9)+boardarea(9,9) Text 0,20,"ROW 2: "+boardarea(0,8)+boardarea(1,8)+boardarea(2,8)+boardarea(3,8)+boardarea(4,8)+boardarea(5,8)+boardarea(6,8)+boardarea(7,8)+boardarea(8,8)+boardarea(9,8) Text 0,30,"ROW 3: "+boardarea(0,7)+boardarea(1,7)+boardarea(2,7)+boardarea(3,7)+boardarea(4,7)+boardarea(5,7)+boardarea(6,7)+boardarea(7,7)+boardarea(8,7)+boardarea(9,7) Text 0,40,"ROW 4: "+boardarea(0,6)+boardarea(1,6)+boardarea(2,6)+boardarea(3,6)+boardarea(4,6)+boardarea(5,6)+boardarea(6,6)+boardarea(7,6)+boardarea(8,6)+boardarea(9,6) Text 0,50,"ROW 5: "+boardarea(0,5)+boardarea(1,5)+boardarea(2,5)+boardarea(3,5)+boardarea(4,5)+boardarea(5,5)+boardarea(6,5)+boardarea(7,5)+boardarea(8,5)+boardarea(9,5) Text 0,60,"ROW 6: "+boardarea(0,4)+boardarea(1,4)+boardarea(2,4)+boardarea(3,4)+boardarea(4,4)+boardarea(5,4)+boardarea(6,4)+boardarea(7,4)+boardarea(8,4)+boardarea(9,4) Text 0,70,"ROW 7: "+boardarea(0,3)+boardarea(1,3)+boardarea(2,3)+boardarea(3,3)+boardarea(4,3)+boardarea(5,3)+boardarea(6,3)+boardarea(7,3)+boardarea(8,3)+boardarea(9,3) Text 0,80,"ROW 8: "+boardarea(0,2)+boardarea(1,2)+boardarea(2,2)+boardarea(3,2)+boardarea(4,2)+boardarea(5,2)+boardarea(6,2)+boardarea(7,2)+boardarea(8,2)+boardarea(9,2) Text 0,90,"ROW 9: "+boardarea(0,1)+boardarea(1,1)+boardarea(2,1)+boardarea(3,1)+boardarea(4,1)+boardarea(5,1)+boardarea(6,1)+boardarea(7,1)+boardarea(8,1)+boardarea(9,1) Text 0,100,"ROW 10: "+boardarea(0,0)+boardarea(1,0)+boardarea(2,0)+boardarea(3,0)+boardarea(4,0)+boardarea(5,0)+boardarea(6,0)+boardarea(7,0)+boardarea(8,0)+boardarea(9,0) ; ############################# This is the real problem HIT SPACEBAR and watch what happens ; ############################# How can I clear the models OFF the Screen and plop new ones??? Text 0,140,"TrisRendered "+TrisRendered() Flip Wend End ; ######################################################################## FUNCTIONS Function setupboard() For row=0 To 9 For col=0 To 9 what=boardarea(row,col) Select what Case 0 red=CopyEntity (mesh) PositionEntity red,boardx(row),boardy(col),0 Case 1 blue=CopyEntity (mesh2) PositionEntity blue,boardx(row),boardy(col),0 Case 2 grey=CopyEntity (mesh3) PositionEntity grey,boardx(row),boardy(col),0 Case 3 purp=CopyEntity (mesh4) PositionEntity purp,boardx(row),boardy(col),0 Case 4 orng=CopyEntity (mesh5) PositionEntity orng,boardx(row),boardy(col),0 Case 5 yell=CopyEntity (mesh6) PositionEntity yell,boardx(row),boardy(col),0 End Select Next Next End Function ; end of all thingsThere are a lot of good things there... Am I thinking like an Atari Programmer again??? : )
-RZ