WorkLog Updated
Miscellaneous Forums/Blitz Showcase/WorkLog Updated Interesting looks like a Doom/Quake type game.
Looking good :) Your also using the same ROOM technic than used in Max Payne series
Dang thats taking me back to Dungeon Master on the ST! Well done again! You got a build with the new goodies on it yet? Huh? Huh?! ;) Keep it up!
Just made some major changes and decided to lightmap the whole thing with Gile[s]!
Had to rewrite the loader but now my pipeline is
CartographyShop for level building...there's nothing better for world building.
Milkshape for everything else model wise.
Gile[s] for lightmapping and piecing the levels together...another excellent product.
Particle candy for all the special effects.
I was saving each room separately and had a script for loading in the doors/items into the level and then loading them in one by one.
Now I export the whole level from Gile[s] and parse through the file attaching the rooms/doors/locks/particle effects etc. to the code that controls them..the whole thing is much more streamlined.
Doing it this way is alot easier than I thought! =)
I can't upload any new pics atm because wanadoo myftp won't recognise me...suffice to say the levels look so much better now with creepy shadows and particle effects =)
Since the original couple of DungeonMasters there has not been anything quite with the same atmosphere...DungeonMaster2 was a big disappointment so I want to capture the feel of the first game.
[edit] uploaded a screeny to the gallery not sure when it will appear though ;P
http://www.blitzbasic.com/gallery/view_pic.php?id=889&gallery=&page=1
Had to rewrite the loader but now my pipeline is
CartographyShop for level building...there's nothing better for world building.
Milkshape for everything else model wise.
Gile[s] for lightmapping and piecing the levels together...another excellent product.
Particle candy for all the special effects.
I was saving each room separately and had a script for loading in the doors/items into the level and then loading them in one by one.
Now I export the whole level from Gile[s] and parse through the file attaching the rooms/doors/locks/particle effects etc. to the code that controls them..the whole thing is much more streamlined.
Doing it this way is alot easier than I thought! =)
I can't upload any new pics atm because wanadoo myftp won't recognise me...suffice to say the levels look so much better now with creepy shadows and particle effects =)
Since the original couple of DungeonMasters there has not been anything quite with the same atmosphere...DungeonMaster2 was a big disappointment so I want to capture the feel of the first game.
[edit] uploaded a screeny to the gallery not sure when it will appear though ;P
http://www.blitzbasic.com/gallery/view_pic.php?id=889&gallery=&page=1
Excellent!! I'm waiting for more!! Keep us posted!