BlitzMax comes with a lot more features for 2D graphics, including rotation, alpha and scaling. Which is good.
However, how does it compare with Blitz3D's regular functions in terms of speed? Is it significantly faster, or does it work in the same way and thus have no impact?
I ask because I'm having a few problems drawing large images in Blitz3D, which I can rectify by using a 2D-in-3D engine. If BlitzMax's 2D functionality is significantly faster it might not be worth my time modifying my Blitz3D code.
However, how does it compare with Blitz3D's regular functions in terms of speed? Is it significantly faster, or does it work in the same way and thus have no impact?
I ask because I'm having a few problems drawing large images in Blitz3D, which I can rectify by using a 2D-in-3D engine. If BlitzMax's 2D functionality is significantly faster it might not be worth my time modifying my Blitz3D code.