I'm playing around with a space simulation idea and I have a decent starfield skybox. The skybox is just a sphere with a texture inside it, that renders before everything else and has the camera in it. It moves with the camera so it appears to be a lot of stars really far away.
The problem is when I use camerazoom to zoom in on a planet, the stars get bigger too, which doesn't make a lot of sense. Is there a way to maintain the unzoomed skybox when zooming in on something?
The problem is when I use camerazoom to zoom in on a planet, the stars get bigger too, which doesn't make a lot of sense. Is there a way to maintain the unzoomed skybox when zooming in on something?