Well, i've been messing around with the texture and entity blends and i've been getting some intersting results.
Now the problem i've been having with dot 3 is that it doesn't blend with the light color. The only time Dot 3 even works is if the DOt 3 texture is in index 0
EntityTexture Mesh, TexNomral , 0, 0
So, i'm guessing, the only texture that gets lighting calcs is the texture in 0. Which makes sense because texture 0 blends with the Mesh and the mesh has the lighting i guess.
I don't have problem getting the texture to show on top of the normal map. My problem is getting the color of the light on the mesh.
Any help? thanks
Now the problem i've been having with dot 3 is that it doesn't blend with the light color. The only time Dot 3 even works is if the DOt 3 texture is in index 0
EntityTexture Mesh, TexNomral , 0, 0
So, i'm guessing, the only texture that gets lighting calcs is the texture in 0. Which makes sense because texture 0 blends with the Mesh and the mesh has the lighting i guess.
I don't have problem getting the texture to show on top of the normal map. My problem is getting the color of the light on the mesh.
Any help? thanks