How do you check if a mesh has animation sequences with it? If you pass a mesh to the animate function that doesn't have a animation on it, it errors.
Animating?
Blitz3D Forums/Blitz3D Programming/Animating? If the Mesh has no Animation (or if it was loaded using LoadMesh instead of LoadAnimMesh), the function
l=AnimLength(mesh)
will return -1.
l=AnimLength(mesh)
will return -1.