I have a model that requires me to make a seperate UV map and texture for certain parts of it, but I don't know how to use all of the textures on one model in blitz(3D).
For example, say I made a 3D model of a car, and there wasn't enough room to UV map the whole car in the detail that I want, so I make a different UV map for the wheels and the body and the engine. I would also make 3 different textures for those parts of the car. In blitz3D, how would I use all of the UV maps and all of the textures on a single model?
-Thanks
For example, say I made a 3D model of a car, and there wasn't enough room to UV map the whole car in the detail that I want, so I make a different UV map for the wheels and the body and the engine. I would also make 3 different textures for those parts of the car. In blitz3D, how would I use all of the UV maps and all of the textures on a single model?
-Thanks