I hope there are some Blender Gurus out there…
I’ve got some questions about Blenders bone animation capabilities. I know blender has quite a long learning curve and before I waste my time getting stuck into it I’d like to clear up a few questions.
1)Does blender use weighted vertex binding?
2)Is IK animation supported?
3)If IK is supported, can feet and hand be pinned into position (frozen) while other parts are positioned?
4)Can reference pictures be loaded into the background?
5)Can animated models be exported in a file format which keeps the weighted vertex positions and can be converted to B3D Ultimate Unwrap?
Thanx
I’ve got some questions about Blenders bone animation capabilities. I know blender has quite a long learning curve and before I waste my time getting stuck into it I’d like to clear up a few questions.
1)Does blender use weighted vertex binding?
2)Is IK animation supported?
3)If IK is supported, can feet and hand be pinned into position (frozen) while other parts are positioned?
4)Can reference pictures be loaded into the background?
5)Can animated models be exported in a file format which keeps the weighted vertex positions and can be converted to B3D Ultimate Unwrap?
Thanx