I am using the AddMesh command, two spheres, and a cylinder (eek!) to create a capsule. That all seems to work well, in that the capsule is created and resembles a capsule.
Now, my problem is that when I use ScaleMesh to resize this capsule, it all disconnects in an odd way - but only if it exceeds a particular size.
So... Shouldn't AddMesh make the meshes added to the main mesh all act as one single mesh that can easily be scaled and all that as though it is just any old mesh?
If you have your own code for adding a mesh to another, please share.
Screenies:
What it does:

What it should do:

PS: This is why I want to kill the capsule guy.
Now, my problem is that when I use ScaleMesh to resize this capsule, it all disconnects in an odd way - but only if it exceeds a particular size.
So... Shouldn't AddMesh make the meshes added to the main mesh all act as one single mesh that can easily be scaled and all that as though it is just any old mesh?
If you have your own code for adding a mesh to another, please share.
Screenies:
What it does:

What it should do:

PS: This is why I want to kill the capsule guy.