I'm in the process of really working on the lighting in my engine. I'm wondering how i can make parts of textures not effected by light at all. Like a full bright effect.
something like the building lights in this picture

The buildings are lit but the textures aren't affected by the shadowing of the polygon.
Soda machines in this one

I'm trying to save on sufaces, so i'm looking for a texturing technique.
Is it a blend technique.
Thanks for the help
something like the building lights in this picture

The buildings are lit but the textures aren't affected by the shadowing of the polygon.
Soda machines in this one

I'm trying to save on sufaces, so i'm looking for a texturing technique.
Is it a blend technique.
Thanks for the help
