moving from blitz3d what now?

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Ok i figure i'd ask here since you've all obviously done the same but whats the best route to move from blitz3d to making 3d opengl games with Blitzmax? should I start from the basics with bmax or start messing with opengl? I know alot of the basics are the same as blitz3d but I wanted to get everyones opinion on the best route thanks.

Also im using the win32 beta and does anyone know of a IDE thats current usable with blitzmax? thats free anyways

It depends on how well you understand the object oriented paradigm.

If you know off the top of your head what the real name of "The GoF Book" is, then I would suggest jumping right in.

If not I would suggest getting a good book on the subject, I reckomend [a http://mindview.net/Books/DownloadSites]Bruce Eckels "Thinking in Java 3rd Edition"[/quote] which, although written specificly for Java, has probably one of the best introductions to object orientation I've ever read.