Ok i figure i'd ask here since you've all obviously done the same but whats the best route to move from blitz3d to making 3d opengl games with Blitzmax? should I start from the basics with bmax or start messing with opengl? I know alot of the basics are the same as blitz3d but I wanted to get everyones opinion on the best route thanks.
Also im using the win32 beta and does anyone know of a IDE thats current usable with blitzmax? thats free anyways
Also im using the win32 beta and does anyone know of a IDE thats current usable with blitzmax? thats free anyways