Im trying to create a HUD.
In my last game jetscream, i used a textured plane at 1.1 in front of the camera.
The only way i could make the texture transparent was to use blendmode. The problem with this is its too bright up on very light areas.
What im trying to do now (as i tried before) is use a masked texture. Unfortunately the createtexture(x,y,4) doesnt seem to mask at all, and corrupts all the data in the texture. WHY WHY WHY!! Im using the correct setbuffers etc and works fine for color.
The other way is to use alpha, but how fo i create an alpha channel on an internally created texture?
In my last game jetscream, i used a textured plane at 1.1 in front of the camera.
The only way i could make the texture transparent was to use blendmode. The problem with this is its too bright up on very light areas.
What im trying to do now (as i tried before) is use a masked texture. Unfortunately the createtexture(x,y,4) doesnt seem to mask at all, and corrupts all the data in the texture. WHY WHY WHY!! Im using the correct setbuffers etc and works fine for color.
The other way is to use alpha, but how fo i create an alpha channel on an internally created texture?