what is the benefit to having a terrain mesh instead of an object or multiple objects that make up your playfield?
i have been making a playfield using objects in GameSpace (I don't think i can even make a terrain mesh). its made up of boxes and planes and i collision detect my player and enemies with those boxes and planes. it drives around on them just as if it were a terrain mesh.
why would i use a terrain mesh instead of just doing it this way? what is the benefit?
with physics like JV-ODE, do i 'need' a terrain mesh, or will objects colliding work just fine?
confused...
i have been making a playfield using objects in GameSpace (I don't think i can even make a terrain mesh). its made up of boxes and planes and i collision detect my player and enemies with those boxes and planes. it drives around on them just as if it were a terrain mesh.
why would i use a terrain mesh instead of just doing it this way? what is the benefit?
with physics like JV-ODE, do i 'need' a terrain mesh, or will objects colliding work just fine?
confused...