Hello,
When using viewport in 3d I find that the 'scene' is squashed into the viewport rectangle rather than clipping the edges.
Anyway to just clip the edges?
Thanks
Marg
Draw an image that is set to not be masked at black cutting around your thing you wanna cut off? Or use Rect to do the same thing?
Use a quad with entityblend mode 2 with a texture that is white in the regions you want it to be visible and black elsewhere. Position the quad as you would a hud element in front of the camera with entity order set so that it is drawn last over everything else.
Not exactly what you are after, but Fredborg posted some code to compensate for the viewport aspect ratio here
http://www.blitzbasic.co.nz/Community/posts.php?topic=33460
Thanks guys,
Compensating with camerazoom works perfectly.
Thanks
Marg