I use Milkshape3D combined with a full version of Caligari Truespace 4.3 that I got from the 3D World mag, that cost me 15$, not bad for an expensive modelling app like that, also, like stated above, for unwrapping and texturing your models I reccomend this: Unwrap3D, setup UVMAP, then export the UVMAP to bitmap, next step can be one of two, depending on texture detail level needed,etc.. if you need high details, and sweet looking textures, light fx etc.. import the uvmap stencil bmp file into either adobe, gimp 2.20+, or Pixia, or PSP and go to town on it, using a drawing table, either wacom, or UC Electronics, I purchased an 8"x6" working area one, *NOTE* this is the size of the whole wacom tablet, of which only 2x3" is workable area on the wacom, these there is no substitue for, once you get used to them, you can make anything, period.. okay let me finish... if you just need a quick texture, that is going to be seen from a distance, and need to get some content done in a hurry, I reccomend purchasing tattoo if using in commercial project or use free version for non-commercial, once the initial texture is painted right on the surface of the model, save the model again, bring back into ultimate unwrap3d or milkshape3d for final tweaks, *NOTE* better use unwrap3d, since it is what I found has a MUCH NEEDED FEATURE **** B3D **** import and export functionality along with alot of other formats!!! so I import back into unwrap3d, check out for seams etc.., and if I need to export the uvmap and do final touchups in adobe, save, import, apply, export, done.
I have tried alot of things, and this workflow seems to be the best, and the quickest method thus far.
*NOTE* I use milkshape3d for non-organic stuff like cars, buildings, etc.. and the caligari 4.3 for the organic modelling with nurbs, etc.. and whamo, we can now make anything.
Hope this helps, btw: my current project is DozerVille, and as I write the game currently about 60% done, for demo contest at conitec 3d game studio spring 2005 contest, I am also writing a book about the experience, things learned, the wip title is: Trials and Tribulations - Real Game Creation.
check out my currently heavily under construction website at :
http://www.pain-killa.com/ and check out the forums, screenies, downloads, news items etc.. for progress reports, and tutorials and diaries of development on the project.
Hope this helps you guys out, I feel like I have to give something back.
Ken - Owner - Pain Killa Entertainment / MirroVision Studios
(c) 2005 - All Rights Reserved.