How would I transform a scale from world to local space, without using the "global" flag? Let's say I have a mesh rotated to 0,45,0. How would I make it twice as wide, in global space coordinates?
Transforming the scale vector isn't the solution, as this code shows:
Inputting a global scale of 1,1,1 would produce a local scale of 1,1,1.
Transforming the scale vector isn't the solution, as this code shows:
Graphics3D 400,300,16,2 m=CreatePivot() RotateEntity m,0,45,0 TFormVector 1,1,1,0,m RuntimeError TFormedX()+", "+TFormedY()+", "+TFormedZ()
Inputting a global scale of 1,1,1 would produce a local scale of 1,1,1.