Batch transformations

Blitz3D Forums/Blitz3D Programming/Batch transformations

I was running a routine that took 150 msecs to tranform about 3000 vertices from local to global space (my own engine). Then I did a batch run, recalculating only the changing variables. It took 1 msec for the same number of transformations.

Would be interesting to see this in b3d.

...ahhhhhh... stop showin' off you lousy good fur nuttin' good-awesome-super-programmer guy...

Sounds cool though!

you mean transforming the coordinates or actually deforming the mesh

Looking at that other code I think he means transforming the coordinates without generating a transform matrix for each transform operation.