Reducing mipmapping.
Is there any easy way to reduce mipmapping with Blitz 3D, or at least reduce it for certain objects? The mipmapping levels are much too high, so my character's face appears to be a blur from the normal camera distance. I've tried increasing the resolution of the face texture, but this doesn't help. I don't want to turn off mipmapping entirely, as this doesn't look good either, but it is bad that my characters only look half decent when partially zoomed in.
So, are there any practical workarounds for this problem?
Would it help if I changed the scale of my game? Right now I'm using 1 unit as 1 Metre, so if I enlarged everything by 10x, would it cope better?
Any input on this topic would be appreciated.
Is there any easy way to reduce mipmapping with Blitz 3D, or at least reduce it for certain objects? The mipmapping levels are much too high, so my character's face appears to be a blur from the normal camera distance. I've tried increasing the resolution of the face texture, but this doesn't help. I don't want to turn off mipmapping entirely, as this doesn't look good either, but it is bad that my characters only look half decent when partially zoomed in.
So, are there any practical workarounds for this problem?
Would it help if I changed the scale of my game? Right now I'm using 1 unit as 1 Metre, so if I enlarged everything by 10x, would it cope better?
Any input on this topic would be appreciated.