Hi, has anyone tested Messiah as an animation tool for use in blitz?
Messiah
Miscellaneous Forums/Content Creation Tools/Messiah no... i haven't... but i have faith in it.
(sorry)
--Mike
(sorry)
--Mike
you'll probably need ultimate unwrap, also, to make the conversion from x, as i suppose you dont speak of the rendering version, but the one with 3d realtime format export in x format.
bob3d
Does the conversion Messiah -> .x animated file -> Unwrap
-> .b3d ,work fine with blitz3d?
thanks in advance
Does the conversion Messiah -> .x animated file -> Unwrap
-> .b3d ,work fine with blitz3d?
thanks in advance
.x animated file -> Unwrap-> .b3d actually allways works, but there's allways room for some kind of un compatibility with messiah x.I haven't checked a demo.Do so, with every package I use I try that first.If no trial demo, try to find some gentle Messiah user (of the version with no render) , so he/she can export at list a cilinder with some tessellation...boned, weighted and a pair of rotaton keyframes...and see if the bending preserve weights, etc.