Here is what I need to get done.
Somehow I need to be able to configure some verts to exacting spots on a terrain - which is a mesh - not a standard terain.
I have been doing this in Milkshape and it works just fine except that it takes FOREVER on a large mesh.On top of which there are places I want a really smooth curve and this is VERY hard to do moving vertices by hand in MS.
I'm guessing that if I knew more math I could write my own code in BB to do the job but I am lacking that skill.
So I have 4 questions.
1.What is the best way to choose the number of the closest vert to a spot on which I clicked the mouse?
2.How would I get the numbers of the surrounding verts so that I could move them in code?
3.Is there some code or maths somewhere to get me started on this type project?
4.Who wants to comment on the difficulty of doing this in Blitz.
Hope this makes some kind of sense...............
Somehow I need to be able to configure some verts to exacting spots on a terrain - which is a mesh - not a standard terain.
I have been doing this in Milkshape and it works just fine except that it takes FOREVER on a large mesh.On top of which there are places I want a really smooth curve and this is VERY hard to do moving vertices by hand in MS.
I'm guessing that if I knew more math I could write my own code in BB to do the job but I am lacking that skill.
So I have 4 questions.
1.What is the best way to choose the number of the closest vert to a spot on which I clicked the mouse?
2.How would I get the numbers of the surrounding verts so that I could move them in code?
3.Is there some code or maths somewhere to get me started on this type project?
4.Who wants to comment on the difficulty of doing this in Blitz.
Hope this makes some kind of sense...............