I have a landscape mesh (directx file), + vegetation colourmap bitmap. Using BlitzGrass, I can place vegetation according to the colourmap - cool.
However, I also want to tile texture the landscape mesh by the colourmap (e.g. where 255,0,0 appears in the bitmap, place a rocky texture on the landscape mesh).
I've looked at the various terrain tools and while they allow for tiled, multitexturing - they don't seem to support setting this up from a pre-loaded colourmap.
Anyone have any ideas?
However, I also want to tile texture the landscape mesh by the colourmap (e.g. where 255,0,0 appears in the bitmap, place a rocky texture on the landscape mesh).
I've looked at the various terrain tools and while they allow for tiled, multitexturing - they don't seem to support setting this up from a pre-loaded colourmap.
Anyone have any ideas?