ok... so apparently a mesh is not positioned at it's parents location when loaded..... but mine is, how do i fix it?
brace1pivot=CreatePivot()
Brace1=LoadMesh("Models\Lights\brace1.b3d",brace1pivot);brace
brace1pivot=CreatePivot()
Brace1=LoadMesh("Models\Lights\brace1.b3d",brace1pivot);brace