Hi,
I use a different font and currently have it in the game's font folder. It works fine with the following code:
The font has been declared OK for non-commercial use. Is there anyway of using incbin with the font rather than distributing the ttf file with the game?
I tried the following which didnt work:
Thanks,
Dave.
I use a different font and currently have it in the game's font folder. It works fine with the following code:
Global newfont=LoadImageFont("Fonts/davesfont.ttf", 20) SetImageFont(newfont)
The font has been declared OK for non-commercial use. Is there anyway of using incbin with the font rather than distributing the ttf file with the game?
I tried the following which didnt work:
incbin "Fonts/davesfont.ttf" Global newfont=LoadImageFont("Fonts/davesfont.ttf", 20)
Thanks,
Dave.