I realise that this topic has had the arse kicked out of it in the past but I can not find a download or code for the community verlet car project which DMC started - anyone remember this?
I have a working car model which turns / slides rolls & collides with other cars etc.. It's physically quite accurate on a flat surface and uses Jacobsens verlet method.
In making the 9 particle cage completely rigid it causes the car to slip & slide unrealistically on bumpy terrain. (e.g. only one wheel is actually touching the terrain on some occasions when at least 3 should be & a traction force is only applied to which is touching the ground )
I now realise that having a suspension model is a must and
what I'm looking for are ideas on the best way to incorporate this into an existing verlet system. The contraints I'm using allow for a stiffness component of less than 1.0. Do I need a new contraint type or will this be sufficient?
I thought of having an additional 4 x particles directly underneath the wheel particles which have rigid contraints as shown below but have springs attaching each particle to the corresponding wheel particle.
Is this the way to go ... please help? I'm more than willing to share code once I'm finished.
I have a working car model which turns / slides rolls & collides with other cars etc.. It's physically quite accurate on a flat surface and uses Jacobsens verlet method.
In making the 9 particle cage completely rigid it causes the car to slip & slide unrealistically on bumpy terrain. (e.g. only one wheel is actually touching the terrain on some occasions when at least 3 should be & a traction force is only applied to which is touching the ground )
I now realise that having a suspension model is a must and
what I'm looking for are ideas on the best way to incorporate this into an existing verlet system. The contraints I'm using allow for a stiffness component of less than 1.0. Do I need a new contraint type or will this be sufficient?
I thought of having an additional 4 x particles directly underneath the wheel particles which have rigid contraints as shown below but have springs attaching each particle to the corresponding wheel particle.
Is this the way to go ... please help? I'm more than willing to share code once I'm finished.
10--11 ! \/ ! ! /\ ! 13--12