If I create a PNG with alpha data to smooth out the edges, does BlitzMax correctly load the additional info?
I ask because Photoshop doesn't seem to like saving the extra alpha channel data, and so I can't yet test it. I understand Paintshop Pro 8 does.
I'm currently using a very small amount of alpha across each sprite so the sprites blend better with the background.
But some parts don't require smoothing and so lose sharpness - but other parts require a bit more as they apear a little jagged.
I ask because Photoshop doesn't seem to like saving the extra alpha channel data, and so I can't yet test it. I understand Paintshop Pro 8 does.
I'm currently using a very small amount of alpha across each sprite so the sprites blend better with the background.
But some parts don't require smoothing and so lose sharpness - but other parts require a bit more as they apear a little jagged.