Since cameras seem to be the theme right now, I may as well post this question that's been bothering me for some time.
I have always found that with practically any game I start on, the thing that really holds me back is the camera. Basically, my problem is that it doesn't move in any kind of an exciting way. With most games, the camera will bob about in places, and when whatever it is following stops moving, it will take a small bit of time to stop itself, maybe having some kind of extra bobbing about added there. My question is, how is this sort of thing done? What kinds of ideas should I go by to have a camera that moves around in that kind of an exciting and floppy manner?
(Note, doing this for a 3dish sidescrolling game)
I have always found that with practically any game I start on, the thing that really holds me back is the camera. Basically, my problem is that it doesn't move in any kind of an exciting way. With most games, the camera will bob about in places, and when whatever it is following stops moving, it will take a small bit of time to stop itself, maybe having some kind of extra bobbing about added there. My question is, how is this sort of thing done? What kinds of ideas should I go by to have a camera that moves around in that kind of an exciting and floppy manner?
(Note, doing this for a 3dish sidescrolling game)