i have a black and white image i want to use as an alpha map but when i load it to it it works as an alpha but the object deosnt keep its previous texture and becomes just white.
Alpha Textures
Blitz3D Forums/Blitz3D Programming/Alpha Textures I found alpha maps don't work unless you use EntityAlpha() to set the alpha to 0.999.
interesting, can this be confirmed?
nope, i get alpha maps to work fine with entityalpha =1, anyway just have the texture and colour the invisible bits 0,0,0 not multiple textures.and set the texture falg to 4 (this deosn't work for fade in's on texture)