I'm having a problem with particle candy and haven't yet found a solution.
Basically particles should face the camera by default but they aren't, they are staying aligned to the Z axis.
My code is
The emitter is working in that it is emitting particles, the particles are animating but they don't turn to face the camera...strange.
I tried using ParticleType_HorizontalAlign P1,0 in the particle types.bb but it didn't make a difference and anyway particles are meant to align to the camera by default.
Any ideas???
Basically particles should face the camera by default but they aren't, they are staying aligned to the Z axis.
My code is
;start of program Include "particle candy.bb" Include "particle types.bb" ;Initialise Player InitPlayer(p.player,0,0,0,0,0,0) ;Initialise Particles ( p\camera is a camera attached to the player) InitParticles(p\camera, "particles.png", 3) ;Create an effect using the built in Torch type machine\mesh%=CreateEmitter_Torch() ;In the main loop updateparticles() ;In my update function called once a frame If Emitter_HasFinished(machine\mesh%) Then Emitter_Start machine\mesh%
The emitter is working in that it is emitting particles, the particles are animating but they don't turn to face the camera...strange.
I tried using ParticleType_HorizontalAlign P1,0 in the particle types.bb but it didn't make a difference and anyway particles are meant to align to the camera by default.
Any ideas???