yup, its me again... asking more ignorant questionts... *sigh*... oh well... here I go:
1. is there any good guids to using joints for tokamak?
or can someone give a quick brief explanation?
2. I was thinking on doing a gam were the main charecter is pre-animated, but the monsters are contolled by tokamak physics and leave rag doll corpses... is there any way of doing a "collision elipsoid" like objects around the charecter? (not effected by physics too much... sits up strait all the time... doesn't flip...) so pretty much like default blitz3d collisions done in Tokamak? (yes... I do know that sounds stupid... but i was just interested)
thank you for any help
1. is there any good guids to using joints for tokamak?
or can someone give a quick brief explanation?
2. I was thinking on doing a gam were the main charecter is pre-animated, but the monsters are contolled by tokamak physics and leave rag doll corpses... is there any way of doing a "collision elipsoid" like objects around the charecter? (not effected by physics too much... sits up strait all the time... doesn't flip...) so pretty much like default blitz3d collisions done in Tokamak? (yes... I do know that sounds stupid... but i was just interested)
thank you for any help