ok i'm using camerapick for my shooting and i'm trying to make a timer that is set up depending on the distance, something like this
and then i have this down my the shooting
it makes the sprite show up but it doesn't have any delay if the distance is further
shoottime = 1 * pickedz()
and then i have this down my the shooting
MilliSecs = MilliSecs + 1 If MouseHit(1)=True MilliSecs = MilliSecs + 1 PlaySound gunshot picked=CameraPick(camera,width/2,height/2) s.spark=New spark s\entity=CopyEntity(spark) s\alpha=1 If MilliSecs >= shoottime# PositionEntity s\entity,PickedX(),PickedY(),PickedZ() MilliSecs = 0 EndIf EndIf
it makes the sprite show up but it doesn't have any delay if the distance is further