Need advice on landscape texturing

Miscellaneous Forums/Content Creation Tools/Need advice on landscape texturing

I use gile for my lightmapping & object positioning. I want to create a texture on the landscape ie. grass and have a nice bendy path accross it. Whats the best way of doing this without drawing huge bitmaps or hundreds of tiles?

The solution would be to do it with geometry.

thought about that, you mean rotating the uvs for each square?

No, I mean adding verts and splitting up your terrain squares and draw the path into it, this will allow you to set the path as a seperate surface, then just apply a path texture to it.

Or... You might just be able to move your verts around to make the path all bendy, you don't have to have a perfect grid for a terrain after all.

thanks rob ill give it a go