Hi everyone
Imagine I am rendering a 3d mesh as a background, then in front of that I would like to place a mesh as a pickable 3d GUI object.
However I would like to create a black 'outline' around the outer edges of the mesh to make it more distinguishable against the background - how should I achieve this? I imagine in involves some sort of trickery?
thanks
Imagine I am rendering a 3d mesh as a background, then in front of that I would like to place a mesh as a pickable 3d GUI object.
However I would like to create a black 'outline' around the outer edges of the mesh to make it more distinguishable against the background - how should I achieve this? I imagine in involves some sort of trickery?
thanks